|
std::filesystem::path | sourceFilepath |
|
std::string | name |
|
std::string | shaderCode |
|
std::string | shaderEntrypoint |
|
ShaderCodeType | shaderType = ShaderCodeType::Unset |
|
std::set< std::string_view > | requiredShaderBlocks |
|
The documentation for this struct was generated from the following file:
- /github/workspace/sources/code/Plugins/EditorPipelineSetImporter/PipelineSet/Converter/ResolvedStateTree.hpp