Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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#include <RenderPass.hpp>
Public Attributes | |
float | float32 [4] |
int32_t | int32 [4] |
uint32_t | uint32 [4] |
Values to clear an attachment with. Use the unions with the correct data type that represents the attachment, and use each of the 4 members of the array to represent red, green, blue, and alpha respectively.