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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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#include <Formats.hpp>
Public Member Functions | |
| ClearColor (float *v) | |
| ClearColor (int32_t *v) | |
| ClearColor (uint32_t *v) | |
| ClearColor (float r, float g, float b, float a) | |
| ClearColor (int32_t r, int32_t g, int32_t b, int32_t a) | |
| ClearColor (uint32_t r, uint32_t g, uint32_t b, uint32_t a) | |
| ClearColor (const ClearColor &other) | |
| ClearColor & | operator= (const ClearColor &other) |
Public Attributes | |
| float | float32 [4] |
| int32_t | int32 [4] |
| uint32_t | uint32 [4] |
Values to clear an attachment with. Use the unions with the correct data type that represents the attachment, and use each of the 4 members of the array to represent red, green, blue, and alpha respectively.