6#include <glm/mat4x4.hpp>
8#include <Common/Rendering/RenderViewData.hpp>
9#include "EngineCore/AssetRenderer/BaseAssetRenderer.hpp"
10#include "Components/MeshRendererComponent.hpp"
11#include "Assets/Mesh3dAsset.hpp"
14 namespace GraphicsAPI {
28 entt::registry& registry,
33 virtual std::string GetName()
const override;
37 std::string rendererName =
"Mesh3d";
Definition BaseAssetRenderer.hpp:23
Definition EngineCore.hpp:58
Definition CommandBuffer.hpp:59
Definition DescriptorSetLayout.hpp:13
Definition DescriptorSet.hpp:15
Definition HashedString.hpp:9
Definition GeometryRenderingStats.hpp:6
Definition RenderViewData.hpp:6