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std::map< std::string, RenderQueueIndex > | renderQueueMap |
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std::vector< RenderQueueContainer > | renderQueues |
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◆ AddQueue()
void Mesh3dRenderer::AddQueue |
( |
const char * | queueName, |
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DrawSortMode | sortMode ) |
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virtual |
◆ CacheRenderTasksAndFrustumCull()
void Mesh3dRenderer::CacheRenderTasksAndFrustumCull |
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glm::vec3 | eyePosition, |
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entt::registry & | registry ) |
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overridevirtual |
◆ RenderQueue()
◆ RenderShadowMap()
◆ SortQueues()
void Mesh3dRenderer::SortQueues |
( |
| ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- /github/workspace/sources/code/Plugins/Renderables3D/Mesh3dRenderer.hpp
- /github/workspace/sources/code/Plugins/Renderables3D/Mesh3dRenderer.cpp