Grindstone Game Engine
v0.2.0
An open source game engine and toolkit.
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TonemapPass.hpp
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#pragma once
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#include <Common/Rendering/RenderGraphBuilder.hpp>
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#include <EngineCore/Assets/AssetReference.hpp>
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#include <EngineCore/Assets/PipelineSet/GraphicsPipelineAsset.hpp>
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namespace
Grindstone::GraphicsAPI
{
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class
DescriptorSetLayout
;
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class
DescriptorSet
;
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class
Buffer
;
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class
Sampler
;
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}
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namespace
Grindstone::Renderer
{
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struct
PostProcessSettings
{
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glm::vec4 vignetteColor = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
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float
vignetteRadius = 0.75f;
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float
vignetteSoftness = 0.8f;
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float
grainAmount = 0.0007f;
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float
grainPixelSize = 1.0f;
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glm::vec2 chromaticDistortionRedOffset = glm::vec2(0.00045f, 0.00045f);
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glm::vec2 chromaticDistortionGreenOffset = glm::vec2(0.0003f, 0.0003f);
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glm::vec2 chromaticDistortionBlueOffset = glm::vec2(-0.0003f, -0.0003f);
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float
paniniDistortionStrength = 0.0f;
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bool
isAnimated =
true
;
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};
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struct
TonemapPassReturnData
{
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RenderGraphBuilderResourceRef
postProcessOutput;
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};
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class
TonemapPass
{
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public
:
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bool
Initialize();
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TonemapPassReturnData
AddPass(
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Grindstone::Renderer::RenderGraphBuilder
& renderGraph,
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PostProcessSettings
settings,
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Renderer::RenderGraphBuilderResourceRef
lightingImageRef,
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Renderer::RenderGraphBuilderResourceRef
bloomImageRef
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);
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private
:
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Grindstone::AssetReference<Grindstone::GraphicsPipelineAsset>
tonemapPipelineSet;
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std::array<Grindstone::GraphicsAPI::DescriptorSet*, 3> tonemapSettingsDescriptorSet {};
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std::array<Grindstone::GraphicsAPI::Buffer*, 3> tonemapSettingsUniformBuffer {};
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GraphicsAPI::DescriptorSetLayout
* descriptorSetLayout =
nullptr
;
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GraphicsAPI::Sampler
* screenSampler =
nullptr
;
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};
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}
Grindstone::GraphicsAPI::Buffer
Definition
Buffer.hpp:49
Grindstone::GraphicsAPI::DescriptorSetLayout
Definition
DescriptorSetLayout.hpp:14
Grindstone::GraphicsAPI::DescriptorSet
Definition
DescriptorSet.hpp:15
Grindstone::GraphicsAPI::Sampler
Definition
Sampler.hpp:49
Grindstone::Renderer::RenderGraphBuilder
Definition
RenderGraphBuilder.hpp:12
Grindstone::Renderer::TonemapPass
Definition
TonemapPass.hpp:32
Grindstone::GraphicsAPI
Definition
Buffer.hpp:9
Grindstone::Renderer
Definition
AttachmentInfo.hpp:15
Grindstone::AssetReference
Definition
AssetReference.hpp:45
Grindstone::Renderer::PostProcessSettings
Definition
TonemapPass.hpp:15
Grindstone::Renderer::RenderGraphBuilderResourceRef
Definition
RenderGraphResourceRef.hpp:51
Grindstone::Renderer::TonemapPassReturnData
Definition
TonemapPass.hpp:28
plugins
Grindstone.Renderer.Deferred
include
Passes
TonemapPass.hpp
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1.17.0