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static AssetType | GetStaticAssetType () |
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static const char * | GetStaticAssetTypeName () |
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std::map< Uuid, GraphicsPipelineAsset > | assets |
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AssetType | assetType = AssetType::Undefined |
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◆ LoadAsset()
void * GraphicsPipelineImporter::LoadAsset |
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Uuid | uuid | ) |
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overridevirtual |
◆ QueueReloadAsset()
void GraphicsPipelineImporter::QueueReloadAsset |
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Uuid | uuid | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- /github/workspace/sources/code/EngineCore/Assets/PipelineSet/GraphicsPipelineImporter.hpp
- /github/workspace/sources/code/EngineCore/Assets/PipelineSet/GraphicsPipelineImporter.cpp