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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Classes | |
| class | ComponentFunctions |
| class | ComponentRegistrar |
| class | Entity |
| struct | has_clone |
| struct | has_clone< T, std::void_t< decltype(std::declval< const T & >().Clone(std::declval< Grindstone::WorldContextSet & >(), std::declval< entt::entity >()))> > |
| class | ISystem |
| class | SystemRegistrar |
Concepts | |
| concept | HasConstruct |
| concept | HasDestroy |
Typedefs | |
| using | ComponentType = std::uint8_t |
| using | SetupComponentFn = void(*)(Grindstone::WorldContextSet&, entt::entity) |
| using | DestroyComponentFn = void(*)(Grindstone::WorldContextSet&, entt::entity) |
| using | ClearComponentsFn = void(*)(Grindstone::WorldContextSet&) |
| using | GetComponentReflectionDataFn = Grindstone::Reflection::TypeDescriptor_Struct(*)() |
| using | TryGetComponentFn = bool(*)(entt::registry&, entt::entity, void*& outEntity) |
| using | HasComponentFn = bool(*)(entt::registry&, entt::entity) |
| using | CreateComponentFn = void*(*)(entt::registry&, entt::entity) |
| using | RemoveComponentFn = void(*)(entt::registry&, entt::entity) |
| using | CopyRegistryComponentsFn = void(*)(WorldContextSet& dst, WorldContextSet& src) |
| using | EntityHandle = entt::entity |
| using | SystemType = std::uint8_t |
| using | SystemFactory = void(*)(Grindstone::WorldContextSet&) |
Functions | |
| template<typename ComponentType> | |
| void * | CreateComponent (entt::registry ®istry, entt::entity entity) |
| template<typename ComponentType> | |
| void | RemoveComponent (entt::registry ®istry, entt::entity entity) |
| template<typename ComponentType> | |
| void | ClearComponents (WorldContextSet &cxtSet) |
| template<typename ComponentType> | |
| Grindstone::Reflection::TypeDescriptor_Struct | GetComponentReflectionData () |
| template<typename ComponentType> | |
| bool | TryGetComponent (entt::registry ®istry, entt::entity entity, void *&outComponent) |
| template<typename ComponentType> | |
| bool | HasComponent (entt::registry ®istry, entt::entity entity) |
| template<typename ComponentType> | |
| void | CopyRegistryComponents (WorldContextSet &dst, WorldContextSet &src) |
| bool | operator< (const ECS::Entity &lhs, const ECS::Entity &rhs) |
Variables | |
| const ComponentType | MAX_COMPONENTS = UINT8_MAX |
| template<typename T> | |
| constexpr bool | has_clone_v = has_clone<T>::value |
| const auto | EmptyEntityHandle = entt::null |
| const SystemType | MAX_SYSTEMS = UINT8_MAX |
| const SystemType | INVALID_SYSTEM = UINT8_MAX |