Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Assets::ArchiveDirectoryFile::Header Struct Reference

Public Attributes

const char signature [4] = { 'G', 'D', 'I', 'R' }
uint32_t version = CURRENT_VERSION
uint32_t buildCode = 0
uint32_t headerSize = sizeof(Header)
uint32_t assetTypeCount = static_cast<uint32_t>(AssetType::Count)
uint32_t assetTypeIndexSize
uint32_t assetInfoIndexSize
uint32_t archiveIndexSize
uint32_t stringsSize

The documentation for this struct was generated from the following file: