Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::ComputePipelineAsset Struct Reference
Inheritance diagram for Grindstone::ComputePipelineAsset:
Grindstone::Asset

Public Member Functions

 ComputePipelineAsset (Uuid uuid)
Grindstone::GraphicsAPI::ComputePipelineGetPipeline () const
Grindstone::GraphicsAPI::PipelineLayoutGetPipelineLayout () const
Public Member Functions inherited from Grindstone::Asset
 Asset (Uuid uuid, std::string_view name)
virtual AssetType GetAssetType () const
virtual bool operator== (const Asset &other) const
virtual bool operator!= (const Asset &other) const

Public Attributes

Grindstone::GraphicsAPI::ComputePipelinepipeline = nullptr
Grindstone::GraphicsAPI::PipelineLayoutpipelineLayout = nullptr
Public Attributes inherited from Grindstone::Asset
Uuid uuid
std::string name
size_t referenceCount = 1
AssetLoadStatus assetLoadStatus = AssetLoadStatus::Unloaded

Additional Inherited Members

Static Public Member Functions inherited from Grindstone::Asset
static AssetType GetStaticType ()

The documentation for this struct was generated from the following file: