Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::MaterialAsset Struct Reference
Inheritance diagram for Grindstone::MaterialAsset:
Grindstone::Asset

Public Member Functions

 MaterialAsset (Grindstone::Uuid uuid)
Public Member Functions inherited from Grindstone::Asset
 Asset (Uuid uuid, std::string_view name)
virtual AssetType GetAssetType () const
virtual bool operator== (const Asset &other) const
virtual bool operator!= (const Asset &other) const

Public Attributes

Grindstone::AssetReference< Grindstone::GraphicsPipelineAssetpipelineSetAsset
Grindstone::GraphicsAPI::DescriptorSetmaterialDescriptorSet = nullptr
Grindstone::GraphicsAPI::BuffermaterialDataUniformBuffer = nullptr
std::vector< Grindstone::AssetReference< Grindstone::TextureAsset > > textures
Grindstone::Buffer materialDataBuffer
Public Attributes inherited from Grindstone::Asset
Uuid uuid
std::string name
size_t referenceCount = 1
AssetLoadStatus assetLoadStatus = AssetLoadStatus::Unloaded

Additional Inherited Members

Static Public Member Functions inherited from Grindstone::Asset
static AssetType GetStaticType ()

The documentation for this struct was generated from the following file: