Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::MeshRendererComponent Struct Reference

Static Public Member Functions

static void Construct (Grindstone::WorldContextSet &worldContextSet, entt::entity entity)
static void Destroy (Grindstone::WorldContextSet &worldContextSet, entt::entity entity)

Public Attributes

std::vector< AssetReference< MaterialAsset > > materials
GraphicsAPI::BufferperDrawUniformBuffer = nullptr
GraphicsAPI::DescriptorSetperDrawDescriptorSet = nullptr

The documentation for this struct was generated from the following files:
  • /github/workspace/plugins/Grindstone.Renderables.3D/include/Components/MeshRendererComponent.hpp
  • /github/workspace/plugins/Grindstone.Renderables.3D/source/Components/MeshRendererComponent.cpp