Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
Loading...
Searching...
No Matches
Grindstone::Physics::BoxColliderComponent Struct Reference
Inheritance diagram for Grindstone::Physics::BoxColliderComponent:
Grindstone::Physics::ColliderComponent

Public Member Functions

BoxColliderComponent Clone (Grindstone::WorldContextSet &cxt, entt::entity newEntityId) const
 
virtual void Initialize () override
 
virtual void SetSize (Math::Float3)
 
virtual Math::Float3 GetSize () const
 

Additional Inherited Members

- Public Attributes inherited from Grindstone::Physics::ColliderComponent
Grindstone::UniquePtr< btCollisionShape > collisionShape = nullptr
 

Member Function Documentation

◆ Initialize()

void BoxColliderComponent::Initialize ( )
overridevirtual

The documentation for this struct was generated from the following files: