Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Physics::CapsuleColliderComponent Struct Reference
Inheritance diagram for Grindstone::Physics::CapsuleColliderComponent:
Grindstone::Physics::ColliderComponent

Public Member Functions

CapsuleColliderComponent Clone (Grindstone::WorldContextSet &cxt, entt::entity newEntityId) const
 
virtual void Initialize () override
 
virtual void SetCollider (float radius, float height)
 
virtual float GetRadius () const
 
virtual float GetHeight () const
 

Additional Inherited Members

- Public Attributes inherited from Grindstone::Physics::ColliderComponent
Grindstone::UniquePtr< btCollisionShape > collisionShape = nullptr
 

Member Function Documentation

◆ Initialize()

void CapsuleColliderComponent::Initialize ( )
overridevirtual

The documentation for this struct was generated from the following files: