Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Physics::CharacterRigidbodyControllerComponent Struct Reference

Public Member Functions

CharacterRigidbodyControllerComponent Clone (Grindstone::WorldContextSet &cxt, entt::entity newEntityId) const
bool IsOnGround () const
void SetVelocity (Math::Float3 velocity)
Grindstone::Math::Float3 GetVelocity () const
void SetRotation (Math::Quaternion rot)
Grindstone::Math::Quaternion GetRotation () const

Static Public Member Functions

static void Construct (Grindstone::WorldContextSet &, entt::entity)
static void Destroy (Grindstone::WorldContextSet &, entt::entity)

Public Attributes

JPH::Ref< JPH::Character > character = nullptr

The documentation for this struct was generated from the following files:
  • /github/workspace/plugins/Grindstone.Physics.Jolt/include/Components/CharacterRigidbodyControllerComponent.hpp
  • /github/workspace/plugins/Grindstone.Physics.Jolt/source/Components/CharacterRigidbodyControllerComponent.cpp