Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Physics::SphereColliderComponent Struct Reference
Inheritance diagram for Grindstone::Physics::SphereColliderComponent:
Grindstone::Physics::ColliderComponent

Public Member Functions

virtual void Initialize () override
 
virtual void SetRadius (float radius)
 
virtual float GetRadius () const
 
- Public Member Functions inherited from Grindstone::Physics::ColliderComponent

Additional Inherited Members

- Public Attributes inherited from Grindstone::Physics::ColliderComponent
btCollisionShape * collisionShape = nullptr
 

Member Function Documentation

◆ Initialize()

void SphereColliderComponent::Initialize ( )
overridevirtual

The documentation for this struct was generated from the following files: