Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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ParseTree::ShaderBlock Struct Reference

Public Attributes

std::filesystem::path sourceFilepath
ShaderCodeType type = ShaderCodeType::Unset
std::vector< std::string > requiredShaderBlocks
std::string code
ParentData parentData
std::array< std::string, Grindstone::GraphicsAPI::numShaderTotalStage > stageEntryPoints

The documentation for this struct was generated from the following file:
  • /github/workspace/plugins/Grindstone.Editor.PipelineSetImporter/include/PipelineSet/Converter/ParseTree.hpp