Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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EditorCamera.hpp
1#pragma once
2
3#include <glm/glm.hpp>
4#include <glm/gtc/quaternion.hpp>
5
6#include <Common/Math.hpp>
7#include <Common/Rendering/RenderGraphBuilder.hpp>
8#include "GizmoRenderer.hpp"
9
11 glm::mat4 projectionMatrix;
12 glm::mat4 viewMatrix;
13 glm::mat4 inverseProjectionMatrix;
14 glm::mat4 inverseViewMatrix;
15 glm::vec3 eyePos;
16 float alignmentBufferForPreviousVec3;
17 glm::vec2 framebufferResolution;
18 glm::vec2 renderResolution;
19 glm::vec2 renderScale;
20 float time;
21};
22
23namespace Grindstone {
24 struct TransformComponent;
25 struct CameraComponent;
26
27 namespace GraphicsAPI {
28 class Framebuffer;
29 class Image;
30 class Sampler;
31 class CommandBuffer;
32 class DescriptorSet;
33 class DescriptorSetLayout;
34 class RenderPass;
35 }
36
37 namespace Editor {
38 class EditorCamera {
39 public:
40 EditorCamera();
41 ~EditorCamera();
42 void CaptureMousePick(Grindstone::Math::Int2 coordinates);
43 uint64_t GetRenderOutput();
44 void Render(GraphicsAPI::CommandBuffer* commandBuffer);
45 void RenderPlayModeCamera(GraphicsAPI::CommandBuffer* commandBuffer);
46 void OffsetRotation(float pitch, float yaw);
47 void OffsetPosition(glm::vec3 offset);
48 void SetPosition(glm::vec3 newPosition);
49 void ResizeViewport(uint32_t width, uint32_t height);
50 void UpdateProjectionMatrix();
51 void UpdateViewMatrix();
52 glm::mat4& GetProjectionMatrix();
53 glm::mat4& GetViewMatrix();
54
55 glm::vec3 GetPosition() const;
56 glm::vec3 GetForward() const;
57 glm::vec3 GetRight() const;
58 glm::vec3 GetUp() const;
59
60 bool isGridEnabled = true;
61 bool isBoundingSphereGizmoEnabled = false;
62 bool isBoundingBoxGizmoEnabled = false;
63 uint32_t renderMode = 0;
64 bool isColliderGizmoEnabled = true;
65 bool mousePickedThisFrame = false;
66 Grindstone::Math::Int2 mousePickCoordinates;
67 private:
68 GraphicsAPI::Buffer* gpuGlobalUniformBufferObject = nullptr;
69
70 Grindstone::GraphicsAPI::DescriptorSetLayout* globalDescriptorSetLayout;
71 Grindstone::GraphicsAPI::Buffer* globalStagingUniformBufferObject;
72 std::array<Grindstone::GraphicsAPI::Buffer*, 3> globalUniformBufferObject;
73 std::array<Grindstone::GraphicsAPI::DescriptorSet*, 3> globalDescriptorSet;
74
75 GizmoRenderer gizmoRenderer;
76 std::array<GraphicsAPI::Image*, 3> renderTarget;
77 std::array<GraphicsAPI::Image*, 3> depthTarget;
78 GraphicsAPI::Sampler* sampler = nullptr;
79 GraphicsAPI::DescriptorSetLayout* descriptorSetLayout = nullptr;
80 std::array<GraphicsAPI::DescriptorSet*, 3> descriptorSet;
81
82 glm::mat4 projection;
83 glm::mat4 view;
84 glm::vec3 position = glm::vec3();
85 glm::vec3 eulerAngles = glm::vec3();
86 glm::quat rotation = glm::quat();
87 uint32_t width = 800;
88 uint32_t height = 600;
89 float fieldOfView = glm::radians(80.0f);
90 float nearPlaneDistance = 0.1f;
91 float farPlaneDistance = 150.f;
92 };
93 }
94}
Definition GizmoRenderer.hpp:21
Definition Buffer.hpp:49
Definition CommandBuffer.hpp:109
Definition DescriptorSetLayout.hpp:14
Definition Sampler.hpp:49
Definition AssetRegistry.hpp:12
Definition Buffer.hpp:9
Definition Assert.hpp:16
Definition EditorCamera.hpp:10