11 glm::mat4 projectionMatrix;
13 glm::mat4 inverseProjectionMatrix;
14 glm::mat4 inverseViewMatrix;
16 float alignmentBufferForPreviousVec3;
17 glm::vec2 framebufferResolution;
18 glm::vec2 renderResolution;
19 glm::vec2 renderScale;
41 static void SetupRenderPasses();
47 uint64_t GetRenderOutput();
50 void OffsetRotation(
float pitch,
float yaw);
51 void OffsetPosition(glm::vec3 offset);
52 void SetPosition(glm::vec3 newPosition);
53 void ResizeViewport(uint32_t width, uint32_t height);
54 void UpdateProjectionMatrix();
55 void UpdateViewMatrix();
56 glm::mat4& GetProjectionMatrix();
57 glm::mat4& GetViewMatrix();
61 glm::vec3 GetPosition()
const;
62 glm::vec3 GetForward()
const;
63 glm::vec3 GetRight()
const;
64 glm::vec3 GetUp()
const;
66 bool isGridEnabled =
true;
67 bool isBoundingSphereGizmoEnabled =
false;
68 bool isBoundingBoxGizmoEnabled =
false;
69 bool isColliderGizmoEnabled =
true;
75 std::array<Grindstone::GraphicsAPI::Buffer*, 3> globalUniformBufferObject;
76 std::array<Grindstone::GraphicsAPI::DescriptorSet*, 3> globalDescriptorSet;
80 std::array<GraphicsAPI::Image*, 3> renderTarget;
81 std::array<GraphicsAPI::Image*, 3> depthTarget;
84 std::array<GraphicsAPI::DescriptorSet*, 3> descriptorSet;
93 > gizmoRenderCallbacks;
96 std::array<GraphicsAPI::Image*, 3> mousePickRenderTarget{};
97 std::array<GraphicsAPI::Framebuffer*, 3> mousePickFramebuffer{};
98 std::array<GraphicsAPI::DescriptorSet*, 3> mousePickDescriptorSet{};
99 std::array<GraphicsAPI::Buffer*, 3> mousePickMatrixBuffer{};
100 std::array<GraphicsAPI::Buffer*, 3> mousePickResponseBuffer{};
103 glm::mat4 projection;
105 glm::vec3 position = glm::vec3();
106 glm::vec3 eulerAngles = glm::vec3();
107 glm::quat rotation = glm::quat();
108 uint32_t width = 800;
109 uint32_t height = 600;
110 float fieldOfView = glm::radians(80.0f);
111 float nearPlaneDistance = 0.1f;
112 float farPlaneDistance = 150.f;