Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Editor::GridRenderer Class Reference

Public Member Functions

void Initialize ()
void Render (Grindstone::GraphicsAPI::CommandBuffer *commandBuffer, glm::vec2 renderScale, glm::mat4 proj, glm::mat4 view, float nearDist, float farDist, glm::quat rotation, float offset)

Protected Attributes

Grindstone::AssetReference< Grindstone::GraphicsPipelineAssetpipelineSet
std::array< Grindstone::GraphicsAPI::Buffer *, 3 > gridUniformBuffers = {}
std::array< Grindstone::GraphicsAPI::DescriptorSet *, 3 > gridDescriptorSets = {}
Grindstone::GraphicsAPI::DescriptorSetLayoutgridDescriptorSetLayout = nullptr

The documentation for this class was generated from the following files:
  • /github/workspace/sources/code/Editor/GridRenderer.hpp
  • /github/workspace/sources/code/Editor/GridRenderer.cpp