21 Math::Matrix4 shadowMatrix;
23 float attenuationRadius;
24 Math::Float3 position;
26 Math::Float3 direction;
29 float shadowResolution;
32 Math::Matrix4 shadowMatrix;
34 float attenuationRadius = 0.0f;
35 float intensity = 0.0f;
36 float innerAngle = 0.0f;
37 float outerAngle = 0.0f;
38 uint32_t shadowResolution = 0u;
39 uint32_t cachedShadowResolution = 0u;
Definition WorldContextSet.hpp:11