Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::SpotLightComponent Struct Reference

Classes

struct  UniformStruct

Static Public Member Functions

static void Construct (Grindstone::WorldContextSet &cxtSet, entt::entity)
static void Destroy (Grindstone::WorldContextSet &cxtSet, entt::entity)

Public Attributes

Math::Matrix4 shadowMatrix
Math::Float3 color
float attenuationRadius = 0.0f
float intensity = 0.0f
float innerAngle = 0.0f
float outerAngle = 0.0f
Math::Rect2D shadowRenderArea
GraphicsAPI::BufferuniformBufferObject = nullptr
GraphicsAPI::DescriptorSetdescriptorSet = nullptr
GraphicsAPI::DescriptorSetLayoutdescriptorSetLayout = nullptr
GraphicsAPI::BuffershadowMapUniformBufferObject = nullptr
GraphicsAPI::DescriptorSetshadowMapDescriptorSet = nullptr
GraphicsAPI::DescriptorSetLayoutshadowMapDescriptorSetLayout = nullptr

The documentation for this struct was generated from the following files:
  • /github/workspace/sources/code/EngineCore/CoreComponents/Lights/SpotLightComponent.hpp
  • /github/workspace/sources/code/EngineCore/CoreComponents/Lights/SpotLightComponent.cpp