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static AssetType | GetStaticAssetType () |
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static const char * | GetStaticAssetTypeName () |
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std::map< Uuid, TextureAsset > | assets |
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AssetType | assetType = AssetType::Undefined |
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◆ LoadAsset()
void * TextureImporter::LoadAsset |
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Uuid | uuid | ) |
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overridevirtual |
◆ OnDeleteAsset()
◆ QueueReloadAsset()
void TextureImporter::QueueReloadAsset |
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Uuid | uuid | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- /github/workspace/sources/code/EngineCore/Assets/Textures/TextureImporter.hpp
- /github/workspace/sources/code/EngineCore/Assets/Textures/TextureImporter.cpp