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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Classes | |
| struct | StandardMaterialCreateInfo |
Functions | |
| void | ImportAudio (AssetRegistry &assetRegistry, Assets::AssetManager &assetManger, const std::filesystem::path &inputPath) |
| void | ImportMaterial (Grindstone::Editor::AssetRegistry &assetRegistry, Grindstone::Assets::AssetManager &assetManager, const std::filesystem::path &inputPath) |
| void | ImportModel (Grindstone::Editor::AssetRegistry &assetRegistry, Grindstone::Assets::AssetManager &assetManager, const std::filesystem::path &path) |
| void | CreateStandardMaterial (Grindstone::Editor::AssetRegistry &assetRegistry, StandardMaterialCreateInfo &ci, std::filesystem::path path) |
| void | CreateCutoutMaterial (Grindstone::Editor::AssetRegistry &assetRegistry, StandardMaterialCreateInfo &ci, std::filesystem::path path) |
| void | ImportShadersFromGlsl (Grindstone::Editor::AssetRegistry &assetRegistry, Grindstone::Assets::AssetManager &assetManager, const std::filesystem::path &path) |
| void | ImportTexture (Grindstone::Editor::AssetRegistry &assetRegistry, Grindstone::Assets::AssetManager &assetManger, const std::filesystem::path &inputPath) |
| bool | GenerateTextureThumbnail (Grindstone::Uuid uuid) |
| bool | InitializeTextureThumbnailGenerator () |
| void | ReleaseTextureThumbnailGenerator () |