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Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Classes | |
| class | AddComponentCommand |
| class | AddEntityCommand |
| class | AssetRegistry |
| class | AssetTemplateRegistry |
| class | BaseCommand |
| struct | BuildProcessStats |
| class | CommandList |
| class | DeleteComponentCommand |
| class | DeleteEntityCommand |
| class | EditorCamera |
| class | FileManager |
| class | GitManager |
| class | GizmoRenderer |
| class | GridRenderer |
| class | IEditor |
| struct | ImporterData |
| struct | ImporterSettings |
| class | JointCommand |
| class | Manager |
| class | MetaFile |
| class | Selection |
| class | SetDataCommand |
| struct | Task |
| class | TaskSystem |
| class | ThumbnailManager |
Typedefs | |
| using | ThumbnailGenerateFn = bool(*)(Grindstone::Uuid uuid) |
| using | ImporterVersion = uint32_t |
| using | ImporterFactory = void(*)(Grindstone::Editor::AssetRegistry& assetRegistry, Grindstone::Assets::AssetManager& assetManager, const std::filesystem::path&) |
| using | ImporterMenuOnStart = void* (*)(const std::filesystem::path&) |
| using | ImporterMenuOnRender = void (*)(void* payload) |
| using | ImporterMenuOnCleanup = void (*)(void* payload) |
Functions | |
| void | BuildGame (BuildProcessStats *processStatus) |