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virtual void | Initialize () override |
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virtual void | SetCollider (Math::Float3 planeNormal, float positionAlongNormal) |
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virtual Math::Float3 | GetPlaneNormal () const |
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virtual float | GetPositionAlongNormal () const |
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btCollisionShape * | collisionShape = nullptr |
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◆ Initialize()
void PlaneColliderComponent::Initialize |
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overridevirtual |
The documentation for this struct was generated from the following files:
- /github/workspace/sources/code/Plugins/PhysicsBullet/Components/ColliderComponent.hpp
- /github/workspace/sources/code/Plugins/PhysicsBullet/Components/ColliderComponent.cpp