Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::Physics::PlaneColliderComponent Struct Reference
Inheritance diagram for Grindstone::Physics::PlaneColliderComponent:
Grindstone::Physics::ColliderComponent

Public Member Functions

virtual void Initialize () override
 
virtual void SetCollider (Math::Float3 planeNormal, float positionAlongNormal)
 
virtual Math::Float3 GetPlaneNormal () const
 
virtual float GetPositionAlongNormal () const
 
- Public Member Functions inherited from Grindstone::Physics::ColliderComponent

Additional Inherited Members

- Public Attributes inherited from Grindstone::Physics::ColliderComponent
btCollisionShape * collisionShape = nullptr
 

Member Function Documentation

◆ Initialize()

void PlaneColliderComponent::Initialize ( )
overridevirtual

The documentation for this struct was generated from the following files: