Grindstone Game Engine v0.2.0
An open source game engine and toolkit.
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Grindstone::ShaderReflectionData Struct Reference

Classes

struct  StructData
 
struct  TextureData
 

Public Member Functions

 ShaderReflectionData (std::string name, uint8_t shaderStagesBitMask, size_t numShaderStages)
 

Public Attributes

std::string name
 
std::string renderQueue
 
std::string geometryRenderer
 
std::string transparencyMode
 
std::string cullMode
 
uint8_t shaderStagesBitMask = 0
 
size_t numShaderStages = 0
 
std::vector< StructDatauniformBuffers
 
std::vector< TextureDatatextures
 

The documentation for this struct was generated from the following file: